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CALL OF DUTY_CONCEPT GUN

Hi everyone!
This is my fifth gaming asset project. During this process, I learned many new things. There were also some challenges, especially with rope modeling. I tried several times to match the rope to the reference, but I couldn’t get it 100% accurate. However, I plan to fix this in my upcoming projects.

For this project, I set a time limit for both modeling and texturing. My target was to complete everything in one day, but I ended up finishing the entire asset, including texturing, in 27 hours.

Modeling time: over 18 hours

UV mapping: a little over 3 hours

Texturing: 6 hours

I’ll keep pushing to improve and be more efficient in the future. Thanks for checking out my work!

REFERENCE_IMAGE

REFERENCE_IMAGE

SIDE_VIEW

SIDE_VIEW

FRONT PERSPECTIVE_VIEW

FRONT PERSPECTIVE_VIEW

SIDE FRONT_VIEW

SIDE FRONT_VIEW

BACK PERSPECTIVE_VIEW

BACK PERSPECTIVE_VIEW

TOP PERSPECTIVE_VIEW

TOP PERSPECTIVE_VIEW

SIDE FRONT PERSPECTIVE_VIEW

SIDE FRONT PERSPECTIVE_VIEW

LEFT FRONT PERSPECTIVE_VIEW

LEFT FRONT PERSPECTIVE_VIEW

WIRE FRAME_VIEW

WIRE FRAME_VIEW

WIRE FRAME_VIEW

WIRE FRAME_VIEW

MAPS_1

MAPS_1

MAPS_2

MAPS_2

MAPS_3

MAPS_3

SINGLE UV_LAYOUT

SINGLE UV_LAYOUT